Druid spell

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Druids have access to a variety of offensive and some support-oriented spells. Every two levels, druids automatically gain access to an additional set of spells. Initially, their spells can be cast a limited number of times per rest. As druids gain power, their weaker spells eventually shift to per-encounter use.

Druids gain access to all spells of a given level as soon as he/she is able to cast from that level. The spell list of druids is smaller than those of wizards.[1] There are 6 spell level in Pillars of Eternity. On the first level the druid gains access to the first spell level, on the third level he/she gains access to 2nd spell level and on the 5th level he/she gains access to the 3rd spell level.[2] Druids have powerful area of effect spells, with affliction based effects, Heal over time spells, and a few support spells.

1st level[edit | edit source]

Spell Speed Range(m) Stats Target Effects Vs Description
Charmedbeast-icon.jpg Charm Beast Average 5
  • Range: 5m
  • AoE: 1.25m Radius
  • Interrupt: 0.5 sec
Foe AoE (Only Beasts) Charmed for 8 sec | Accuracy (+10) vs. Will Will The Druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect.
Dancingbolts-icon.jpg Dancing Bolts Average 15
  • Range: 15m
  • AoE: 3.0m Radius
  • Interrupt: 0.5 sec
Foe AoE 15-25 Shock Damage | Accuracy (+10) vs. Reflex Reflex Summon a flurry of thin bolts of lightning hitting enemies in the area of effect with Shock damage.
Nature'smark-icon.jpg Nature's Mark Fast 10
  • Range: 10m
  • AoE: 2.5m Radius
  • Interrupt: 0.5 sec
Foe AoE -10 Deflection, -10 Reflex for 30 sec | Accuracy (+10) vs. Will Will Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreases Deflection and Reflex.
Nature's vigor icon.jpg Nature's Vigor Fast
  • AoE: 1.25m Radius from Caster
Friendly AoE +40 Endurance over base 12 sec

, 15% Maximum Endurance for 12 sec

Draws on the invigorating power of nature, creating a mild regeneration effect and raising Max Endurance on party members.
Sunbeam-icon.jpg Sunbeam Average 15
  • Range: 15m
  • AoE: 1.25m Radius
  • Interrupt: 0.5 sec
AoE 20-35 Burn Damage, Blinded for 15 sec | Accuracy (+10) vs. Reflex Reflex Calls down a shaft of intense sunlight, Burning and potentially Blinding those in the area of effect.
Talons'reach-icon.jpg Talons' Reach Fast 6
  • Range: 6m
  • AoE: 1.25m Radius
  • Interrupt: 0.75 sec
Foe Aoe 25-40 Slash Damage| Accuracy (+10) vs. Deflection Deflection Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect.
Tanglefoot-icon.jpg Tanglefoot Fast 10
  • Range: 10m
  • AoE: Base 5.0m Radius
  • AoE Duration: 20 sec
  • Interrupt: 0.5 sec
AoE Hobbled for 4 sec| Accuracy (+10) vs. Reflex Reflex Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.
Vilethorns-icon.jpg Vile Thorns Average
  • AoE: Length 3.0m, 90° Cone
  • Interrupt: 0.5 sec
AoE 26-38 Pierce Damage | Accuracy (+10) vs. Deflection

If successful: Sickened (Poison) for 10 sec | Accuracy (+10) vs. Fortitude

Deflection\

Fortitude

Shoots sharp-thorned vines up through the ground, causing Pierce damage and potentially Sickening anyone in the area of effect.
Winterwind-icon.jpg Winter Wind Average
  • AoE: Length: 8.0m, 60° Cone
  • Interrupt: 1.0 sec
Foe AoE 22-32 Freeze Damage, 2.0m Push | Accuracy (+10) vs. Fortitude Fortitude Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.

2nd level[edit | edit source]

Spell Speed Range(m) Stats Target Effects Vs Description
Autumn'sdecay-icon.jpg Autumn's Decay Average
  • AoE: Length: 5.0m 90° Cone
  • Interrupt: 0.35 sec
AoE 15-25 Corrode Damage, 45 Corrode Damage over 6.0 sec | Accuracy (+10) vs. Reflex Reflex Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Blizzard-icon.jpg Blizzard Average 15 AoE 18-25 Freeze Damage, -20% Attack Speed for 10.0 sec | Accuracy (+10) vs. Reflex Reflex Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate.
Summer flame icon.jpg Burst of Summer Flame Average 15 AoE 35-45 Burn Damage | Accuracy (+10) vs. Reflex Reflex Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time.
Conjure lesser blight icon.jpg Conjure Lesser Blight Slow 6
  • Duration: 20 sec
Summon 1 of: Small Rain Blight, Small Wind Blight, Small Earth Blight, Small Flame Blight Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Wind, Rain or Earth Blight.
Firebrand icon.jpg Firebrand Fast Caster Summon Weapon: Firebrand for 30.0 sec Forms a powerful sword with a blade of pure fire in the caster's hands that inflicts Burn damage. Switching to another weapon ends the spell.
Hold beast icon.jpg Hold Beasts Fast 15 Foe AoE (Only Beast) Paralyzed for 7.0 sec | Accuracy (+10) vs. Will Will Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.
Insect swarm icon.jpg Insect Swarm Average 15
  • AoE: 1.25m
Foe AoE 43.3 Pierce Damage over 10.0 sec, -10 Concentration for 10.0 sec | Accuracy (+10) vs. Fortitude Fortitude Attracts a swarm of aggressive insects, causing Pierce Damage over time and reducing the concentration of anyone in the area of effect.
Taste of the hunt icon.jpg Taste of the Hunt Average
  • Melee Only
Target / Caster Target: 30 Raw Damage over 10.0 sec | Accuracy vs. Deflection

Caster: Primary Attack (13-19 Slash) | Accuracy vs. Deflection

100% of Damage restored as Endurance

Deflection Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.
Woodskin-icon.jpg Woodskin Fast 5
  • AoE: 1.25m
Friendly AoE +6 Damage Reduction (Pierce, Slash, Burn, Shock) for 15 sec Creates a thick layer of bark over allies in the area of effect, affording them a Damage Reduction bonus to Pierce, Slash, Burn and Shock.

3rd level[edit | edit source]

Spell Speed Range(m) Stats Target Effects Vs Description
Beetles shell icon.jpg Beetle's Shell Fast 15 Friendly Target 100-pt Stasis Shield for 30.0 sec Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving).
Infestation of maggots icon.jpg Infestation of Maggots Average 10
  • AoE: 1.25m Radius
Foe AoE 10 Damage by percentage of Endurance lost over 20.0 sec | Accuracy (+10) vs. Fortitude Fortitude Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Endurance takes no damage from the spell.
Natures balm icon.jpg Nature's Balm Fast
  • AoE: 1.25m Radius from Caster
Friendly AoE +60 Endurance over 9.0 sec Draws on the healing power of nature, creating a rapid regeneration effect on party members.
Purge of toxins icon.jpg Purge of Toxins Fast 6 Friendly Target Immune to Poison, Disease effects for 30 sec Purifies the target of any toxic presence in its body, giving immunity to Poison and Disease effects.
Returning storm icon.jpg Returning Storm Slow
  • AoE: Foe Target + 5.0m Radius from Caster
  • AoE Duration: 30 sec
  • Interrupt: 0.5 sec
Foe AoE 20-30 Shock Damage | Accuracy vs. Reflex

If successful: Stunned for 3.0 sec | Accuracy vs. Fortitude

Reflex /

Fortitude

Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lighting that Stun and deal Shock damage.
Spreading plague icon.jpg Spreading Plague Average 10m + 5m Jump
  • AoE: Foe Target + 5 Jump Targets
Foe Target / Foe Jump Targets (x5) Hobbled for 15.0 sec, Weakened for 15.0 sec | Accuracy (+10) vs. Fortitude

Foe Jump Targets (x5): Applies the same effect as Foe Targets

Fortitude Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Stags horn icon.jpg Stag's Horn Average 10 Target 30-55 Pierce Damage, -10 Deflection, -10 Reflex for 10.0 sec | Accuracy (+10) vs. Deflection Deflection Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflexes.
Twin stones icon.jpg Twin Stones Average
  • AoE: Length: 6m + 2.5m Radius
Foe Target / Foe AoE Foe Target: 20 Crush Damage | Accuracy (+10) vs. Deflection

Foe AoE: 25-40 Pierce Damage | Accuracy (+10) vs. Reflex

Deflection / Reflex Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.

4th level[edit | edit source]

Spell Speed Range(m) Stats Target Effects Vs Description
Boiling spray.png Boiling Spray Average
  • AoE: Length: 6.0m 90° Cone
  • Interrupt: 0.5 sec
AoE 40 - 50 Burn Damage, 2.0m Push | Accuracy (+10) vs. Reflex Reflex Everyone in the cone area of effect takes Burn damage and is pushed back.
Calling the worlds maw icon.jpg Calling the World's Maw Average 10 AoE 25-48 Pierce Damage | Accuracy (+10) vs. Reflex

If successful: Prone for 7.0 sec | Accuracy (+10) vs. Fortitude

Reflex / Fortitude Summons a jagged rock to stab upward from the beneath ground, dealing Pierce damage to enemies and knocking them prone.
Conjure blight.png Conjure Blight Slow 6
  • Duration: 25 sec
Summon 1 Of:

Rain Blight, Wind Blight, Earth Blight, Flame blight

Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Wind, Rain or Earth Blight.
Hail storm.png Hail Storm Average 15 AoE 30-42 Crush Damage, 25% Damage as Freeze | Accuracy (+10) vs. Reflex Reflex Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
Moonwell.png Moonwell Average 6
  • AoE: 2.5m Radius
Friendly AoE +92 Endurance over 20.0 sec, +10 All Defenses for 20.0 sec Channels lunar energy into a localised source of power, regenerating the Endurance of all allies in the area of effect and granting a minor bonus to all defenses.
Overwhelming wave icon.jpg Overwhelming Wave Average 10 30-40 Crush Damage, Stunned for 8.0 sec | Accuracy (+10) vs. Fortitude Fortitude Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun Affliction.
Form of the Delemgan icon.png Form of the Delemgan Fast 5
  • AoE: 1.25m Radius from Caster
Friendly AoE +8 Damage Reduction (Pierce, Corrode, Crush, Shock, Slash), +25 Defense when Disengaging, Immunity to Stuck for 20.0 sec Allies gain a protective layer of wooden "skin" and are imbued with characteristics of delegman, becoming faster, less vulnerable to Disengagement attackes, and immune to the Stuck affliction.
Wicked brairs icon.jpg Wicked Briars Fast 6
  • AoE: 2.5m Radius
  • AoE Duration: 20 sec
  • Interrupt: 0.5 sec
AoE 10-15 Pierce Damage | Accuracy (+10) vs. Deflection

If successful: Hobbled for 3.0 sec | Accuracy (+10) vs. Fortitude

Deflection / Fortitude Sprouts thick, thorny vines from the ground, causing Pierce damage to and Hobbling any in the area of effect.

5th level[edit | edit source]

Spell Speed Range(m) Stats Target Effects Vs Description
Cleansing wind.png Cleansing Wind Average Foe AoE/Friendly AoE Foe Target: 3m Push | Accuracy (+10) vs. Fortitude

Friendly Target: +32 Endurance

Fortitude Creates a rolling cloud of purification, healing the Endurance of all allies and pushing back enemies.
Embrace the earth talon icon.jpg Embrace the Earth-Talon Average 15m AoE 28-38 Slash Damage | Accuracy (+10) vs. Reflex

If successful: Petrified for 6.0 sec | Accuracy (+10) vs. Fortitude

Reflex / Fortitude A trio of stone claws erupt from the ground, petrifying and inflicting Slash damage on everyone caught in the area.
Firebug.png Firebug Average 10m + 5m jump
  • AoE: Target + 8 Jump Targets
  • Interrupt: 0.5 sec
Foe AoE Foe Target: 30-40 Burn Damage | Accuracy (+10) vs. Deflection

Foe Jump Target (x8): Applies the same effect as Foe Target

Deflection A fearsome ball of fire bounces from enemy to enemy up to eight times, causing Burn damage.
Natures terror icon.jpg Nature's Terror Fast
  • AoE: 1.25m Radius
AoE Duration: 30 seconds 11-17 Shock Damage | Accuracy (+10) vs. Reflex

If successful: Terrified for 3.0 sec | Accuracy (+10) vs. Will

Reflex / Will Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage and Terrifies anyone nearby.
Plague of insects.png Plague of Insects Average 15m Foe AoE 88 Raw Damage over 30.0 sec, -20 Concentration for 30.0 sec, Sickened for 30.0 sec | Accuracy (+10) vs. Fortitude Fortitude Summons an enormous infestation of venomous insects, dealing Raw damage over time, reducing Concentration and Sickening anyone in the area of effect.
Relentless storm.png Relentless Storm Average
  • AoE: 5m Radius from Caster
  • AoE
  • Interrupt: 0.5 sec
Foe AoE 9-12 Shock Damage | Accuracy (+10) vs. Reflex

If successful: Stunned for 2.0 sec | Accuracy (+10) vs. Fortitude

Reflex / Fortitude Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage.
Wall of thorns.png Wall of Thorns Average 12m
  • AoE: 20m Wall
  • Duration: 30 sec
  • Interrupt: 0.5 sec
Hazard AoE 4-6 Pierce Damage, Weakened (Poison) for 7.0 sec | Accuracy vs. Fortitude Fortitude Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check.


6th level[edit | edit source]

  • Sunlance – Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
  • Venombloom – Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
  • Conjure Greater Blight – Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Wind, Rain or Earth Blight.
  • Garden of Life – high-level spell that creates small fonts of healing around the bodies of defeated enemies.[3]
  • Rot Skulls – Summons necrotic skulls into the caster's hands. The skulls can be thrown at targets for Crush damage and a Corrode explosion.[4]

7th level[edit | edit source]

  • Call to the Primordials – The druid pulls the raw spiritual energy of nature together into the forms of 2 or 3 random oozes and slimes.
  • Nature's Bounty – All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.
  • Weather the Storm – The druid casts a power aegis against the forces of nature over his or her allies, granting large resistance to Burn, Corrode, Freeze, and Shock damage.

8th level[edit | edit source]

  • Avenging Storm – The druid makes himself a conduit for the power of the storm. Any target they strike in melee, or who strikes them in melee, is attacked by a bolt of lightning.
  • Fire Stag – The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag leaves a trail of fire wherever it runs. The spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.
  • Tornado – Conjures a destructive vortex of wind that can launch people into the air, knock people Prone, and inflict Crush damage on everyone it touches.

References[edit source]