Developers

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The following people were involved with Pillars of Eternity, developed by Obsidian Entertainment.

Leads[edit | edit source]

Animation[edit | edit source]

  • Lead Animator - Mark Bremerkamp
  • Lead Animator - Shon Stewart [2]
  • Character Technical Director - Antonio Govela
  • Animator - Seth McCaughey [3]
  • Animator - Cathy Nichols
  • Animator - Krystina Haggerty
  • Animator - Stephanie Dowling
  • Additional Animation - Kien Tran

Character Art[edit | edit source]

  • Lead Character Artist - Dimitri Berman [1]
  • Character Artist - James Chea
  • Character Artist - J.D. Cerince [4]

Environment Art[edit | edit source]

  • Lead Environment Artist - Hector Espinoza
  • Environment Artist - Sean Dunny
  • Environment Artist - Holly Prado
  • Environment Artist - April Giron
  • Environment Artist - Kelvin Nakamura
  • Environment Artist - Jena Mae Ruhl
  • Environment Artist - Demi Warren
  • Additional Environment Art - Paul Fish
  • Additional Environment Art - Rose Gomez
  • Additional Environment Art - Bobby Hernandez

VFX[edit | edit source]

  • VFX Artist - John Lewis
  • VFX Artist - James Melilli

Concept Art[edit | edit source]

Audio[edit | edit source]

  • Composer & Lead Audio Designer - Justin Bell
  • Audio Designer - Mikey Dowling
  • Audio Designer - Zachary Simon

System Design[edit | edit source]

Narrative Design[edit | edit source]

  • Lead Narrative Designer - Eric Fenstermaker
  • Narrative Design - George Ziets
  • Narrative Design - Chris Avellone
  • Narrative Design - Carrie Patel
  • Narrative Design - Josh Sawyer
  • Narrative Design - Matt McLean
  • Narrative Design - Robert Land

Level Design[edit | edit source]

  • Lead Level Designer - Bobby Null
  • Level Design - Jorge Salgado
  • Level Design - Jeff Husges
  • Level Design - Olivia Veras
  • Level Design - Matt Perez
  • Level Design - Ryan Torres
  • Level Design - Denise McMurray
  • Level Design - Liz Fiacco
  • Additional Level Design - Constant Gaw
  • Design Fellow - Liam Esler
  • World Almanac - Paul Kirsch

Production[edit | edit source]

  • Lead Producer - Brandon Adler [1]
  • Associate Producer - Rose Gomez
  • Additional Production - Justin Britch
  • Additional Production - Carter Thomas

Programming[edit | edit source]

  • Lead Programmer - Adam Brennecke
  • Gameplay Programmer - Tim Cain
  • Gameplay Programmer - Steve Weatherly [1]
  • Gameplay Programmer - Brian Macintosh
  • Gameplay Programmer - Roby Atadero
  • Tools Programmer - David Szymczyk
  • Graphics Programmer - Michael Edwards
  • Graphics Programmer - Jay Fong
  • Additional Programming - Dan Spitzley
  • Additional Programming - George Wang
  • Additional Programming - Jon Burke
  • Additional Programming - Preston Hulcy
  • Additional Programming - Chris Jones
  • Additional Programming - Nate McDorman
  • Additional Programming - Bryson Thill

Quality Assurance[edit | edit source]

  • QA Lead - Matthew Sheets [1]
  • QA Tester - Nick Carver
  • QA Tester - Connor Richards
  • QA Tester - Derek McInvale
  • QA Tester - Steven King
  • QA Tester - Markus J. Burks
  • QA Tester - Blake Cramer
  • QA Tester - Charles Teng
  • QA Tester - Ken Tran

Kickstarter Team[edit | edit source]

  • Adam Brennecke
  • Feargus Urquhart
  • Darren Monahan
  • Chris Avellone
  • Chris Jones
  • Tim Cain
  • Josh Sawyer
  • Robert Nesler
  • Dimitri Berman
  • Hector Espinoza
  • Polina Hristova
  • Justin Bell
  • James Chea
  • Sean Dunny
  • Bobby Null
  • Brian Menze
  • Scott Everts

Special Thanks from the Kickstarter Team[edit | edit source]

  • Joe Bullock
  • Nathan Davis
  • Kazunori Aruga
  • Kieran Yanner
  • Matt Festa
  • Richard Taylor
  • Everyone at Obsidian

Other[edit | edit source]

References[edit source]