Accuracy (ACC) determines how well a character can overcome opponents' defenses and land successful hits with his or her attacks.
The details of how accuracy influences attacks are explained at Attack Resolution. The accuracy stat itself is derived from a combination of sources:
Base[edit | edit source]
|Class||Base Accuracy||Base Accuracy at level|
|Fighter, Monk, Ranger, Rogue||30, plus 3 per level-up||30||33||36||39||42||45||48||51||54||57||60||63||66||69||72||75|
|Barbarian, Chanter, Cipher, Paladin||25, plus 3 per level-up||25||28||31||34||37||40||43||46||49||52||55||58||61||64||67||70|
|Druid, Priest, Wizard||20, plus 3 per level-up||20||23||26||29||32||35||38||41||44||47||50||53||56||59||62||65|
Perception[edit | edit source]
Each point of perception above 10 increases accuracy by 1. Each point below 10 decreases accuracy by 1.
Weapon Attacks[edit | edit source]
Weapon attacks get an inherent bonus/malus (which is added to the attacker's base accuracy) depending on the weapon type:
|Weapon type||Accuracy modifier|
|Club, Dagger, Rapier, Spear||+5|
The kind of weapon combo (a.k.a. "fighting style") that is used can further modify the accuracy of attacks made with the equipped weapon(s):
|Fighting style||Accuracy modifier|
|wielding a single one-handed weapon, without shield||+12|
|wielding a single two-handed weapon||0|
|dual-wielding one-handed weapons||0|
|wielding a one-handed weapon and a shield||0 to -10 (depending on the type of shield)|
On top of that, a weapon can carry enchantments which increase the accuracy of attacks made with it. Up to one enchantment of each group is allowed per weapon:
|Group||Enchantment name||Accuracy modifier|
|Slaying||Slaying (Beast)||+5 against Beasts|
|Slaying (Primordial)||+5 against Primordials|
|Slaying (Spirit)||+5 against Spirits|
|Slaying (Vessel)||+5 against Vessels|
|Slaying (Wilder)||+5 against Wilder|
|Slaying (Kith)||+5 against Humans, Elfs, Dwarfs, Godlikes, Aumauas|
Spell or Special Attacks[edit | edit source]
Each spell has an inherent accuracy bonus (which is added to the wizard's base accuracy) to hit their targets; you can see the accuracy bonus in the in-game description.
Each non-weapon attack gets an additional +1 accuracy per level. E.g. a first level wizard would get +1 accuracy to all of their spells, and an 11th level wizard would get +11 accuracy to all of their spells.
Modifiers to accuracy from equipped weapons (e.g. Fine or Accuracy 1) do not apply to spells. However, penalties from shields do affect spell accuracy.
Buffs[edit | edit source]
In addition to a character's base accuracy and the modifier from the weapon/spell/ability used for the attack itself, there are various ways to gain further accuracy bonuses for all or some of a character's attacks. Some of those buffs are permanent or can be activated for as long as you want, while others must be actively started and expire after their duration runs out. Some are things that a character can only apply to him- or herself, while others can be applied to allies.
A character's Accuracy score for a given kind of attack can benefit from the following at the same time:
passive abilities/talents– – permanently active once learned
Type Ability Accuracy modifier Affected attacks Talent Marksman +5 with ranged weapons against distant targets Talent Weapon Focus Adventurer +6 with Pollaxes, Estocs, Flails, Wands and War bows Talent Weapon Focus Knight +6 with Battle axes, Swords, Morning stars, and Crossbows, Talent Weapon Focus Noble +6 with Daggers, Rapiers, Maces, Scepters and Rods Talent Weapon Focus Peasant +6 with Hatchets, Spears, Quarterstaffs, Hunting bows, and Monk Fist Talent Weapon Focus Ruffian +6 with Sabres, Stilettos, Clubs, Pistols and Blunderbusses Talent Weapon Focus Soldier +6 with Great swords, Pikes, War hammers, Arbalests and Arquebuses Barbarian talent Accurate Carnage +5 Carnage Monk ability Transcendent Suffering 2 +4 with Monk Fist Monk ability Transcendent Suffering 3 +8 with Monk Fist Monk ability Transcendent Suffering 4 +12 with Monk Fist Priest talent Inspired Flame +10 with Swords and Arquebuses Ranger ability Stalkers' Link +10 against enemies engaged by your animal companion Ranger talent Accurate Wounding Shot +10 Wounding Shot Boreal Dwarf ability Hunter's Instincts +15 against Primordials and Wilder Human ability Fighting Spirit +7 after falling below 50% endurance (for 20 sec) Wood Elf ability Distant Advantage +5 against enemies more than 4m away
equipment– – bonus while equipped
Slot Item Accuracy modifier Affected attacks hands Minor Gauntlets of Accuracy +3 all hands Gauntlets of Accuracy +5 all
Area Inn Room Accuracy modifier Affected attacks Lasts for Copperlane The Goose and Fox Fletcher's Stay +5 ranged 2 rests
modal abilities– bonus while turned on
Type Ability Accuracy modifier Affected attacks Affected characters Ranger ability Vicious Aim +10 with ranged weapons user Rogue ability Reckless Assault +8 with melee weapons user Paladin ability Zealous Focus +6 all allies in aura (2.5m radius)
active abilities/spells– temporary bonus when used
Type Ability Accuracy modifier Duration Affected attacks Affected characters Fighter ability Disciplined Barrage +10 15 sec all user Paladin ability Sworn Enemy +15 combat vs marked target user Wizard spell (1st level) Eldritch Aim +15 10 sec all user Priest ability Holy Radiance modified by Inspiring Radiance +10 12.5 sec all allies in aura (6.5m radius) Priest spell (1st level) Blessing +5 10 sec all allies in AoE (5m radius, 5m range) Priest spell (4th level) Devotions for the Faithful +20 30 sec melee allies in AoE (2.5m radius, 5m range)
consumable items– temporary bonus when used
Type Item Accuracy modifier Duration Affected attacks Affected characters potion Flask of War Paint +15 20 sec all user potion Potion of Eldritch Aim +15 10 sec all user scroll Scroll of Valor +15 15 sec all allies in AoE (5m radius, 10m range)
Debuffs[edit | edit source]
The accuracy of characters can be temporarily lowered by their opponents using a variety of spells, abilities, or other actions. Some of them affect accuracy directly (like the 1st-level Wizard spell Kalakoth's Sunless Grasp), while most of them cause an affliction which in turn decreases accuracy (among other things) in the victim: